World at War #14 - Pearl Harbor 1941

€49.95 *

Prices incl. VAT plus shipping costs

Ready to ship today,
Delivery time appr. 1-3 workdays

  • WAW014
From Decision Games: Invasion Pearl Harbor: What If the Japanese Invaded? (IPH). This... more
Product information "World at War #14 - Pearl Harbor 1941"

From Decision Games:

Invasion Pearl Harbor: What If the Japanese Invaded? (IPH).

This game has been designed by Adrian McGrath and Chris Smith, and was developed by Ty Bomba.

A low-to-intermediate complexity, strategic/operational-level, alternative history wargame of the campaign that could've resulted had the Japanese decided to launch an amphibious invasion of Oahu at the same time as their historic air raid. The game is intended for two players, one commanding the Japanese and the other commanding the US forces. The game system is focused so as to present the ground-commanders’ views of the campaign. Aero-naval operations – though certainly important in play – are presented more abstractly than would be the case in a design centered on those aspects of the campaign.

Each hex on the 34x22 large-hex map equals one mile (1.62 km) from side to opposite side. Each game turn represents about four hours of daylight or an entire night. Playing pieces (176 iconic counters) represent ground units of approximately company size, or individual aircraft carriers or battleships, or enough aircraft sorties (about two to three dozen) needed to affect battlefield events at this scale. The rules contain a little less than 11,000 words. Two experienced players can finish a match in less than four hours.

The single counterfactual assumption underlying the game is Adm. Yamamoto decided to back the plan he scrapped historically in September 1941. That plan had called for an amphibious invasion, conducted by about two regiments, to land on Oahu at the same time as the air attacks were begun. The further supposition then is, the Japanese, once ashore, would’ve had no more than about three days in which to achieve their now more ambitious goal: either secure the whole island or at least fight their way across enough of it – while thoroughly wrecking facilities as they came to them – to ensure the American recovery would be delayed as long as possible. The three-day limit is due to the fact that, by the end of that period, the Japanese carrier strike group would had to have withdrawn and the ground force’s initial load of combat supply would be used up.

Rules cover such things as: The turn sequence is as follows: variable landing sites, rough surf, carrier interventions, combat ground support, interdiction, a Nisei uprising, Ford Island and Battleship Row, night combat, banzai attacks and much more. The turn sequence is as follows.

I. Carrier Warfare Phase (only Game Turns 5 & 9)

A. Ship Disposition Segment

B. Carrier Combat Segment

II. US Submarine Attack Phase (only Game Turns 5 through 11)

III. Japanese Landing Phase

IV. US Sub-Command Chit-Pull Phase*

V. US Sub-Command Chit-Pull Phase*

VI. US Sub-Command Chit-Pull Phase*

VII. US Sub-Command Chit-Pull Phase*

*May be preceded or followed by the Japanese Movement or Combat Phase, to the limit of one of such Japanese phase being executed per game turn upon that player’s declarations of them.

Scale:

Players: 2

Level: Company

Hex: 1 Mile (1.6 km)

ARTICLES:

  • What If: Pearl Harbor Invasion
  • Greek Civil War: Prequel to Cold War
  • Bzura Counteroffensive, Poland
  • Japanese Production Strategy

Präsentationsort im Laden: Ihr findet mich im Regal W8.
Board Game Geek Link
Hier findet ihr weitere Informationen und Rezensionen zum Spiel.
Related links to "World at War #14 - Pearl Harbor 1941"
Available downloads:
Zu den Videobeiträgen more
Videobeiträge zu "World at War #14 - Pearl Harbor 1941"
Zu den Downloads more
Verfügbare Downloads "World at War #14 - Pearl Harbor 1941"
Read, write and discuss reviews... more
Customer evaluation for "World at War #14 - Pearl Harbor 1941"
Write an evaluation
Evaluations will be activated after verification.

The fields marked with * are required.

I have read the data protection information.

NEW
Save: South Vietnam ! Save: South Vietnam !
Solitaire, Boxed Edition
€99.00 *
NEW
20th Air Force 20th Air Force
Solitaire, 2nd Boxed Edition
€99.00 *
NEW
8th Air Force 8th Air Force
Solitaire, 2nd Boxed Edition
€99.00 *
NEW
Save: Afghanistan, Comrade! Save: Afghanistan, Comrade!
Ziplock, Solitaire
€92.00 *
NEW
Red Flags Red Flags
EN (English version)
€25.95 *
NEW
Marvel Legendary: Ant-Man and the Wasp Marvel Legendary: Ant-Man and the Wasp
EN (English version) / Expansion
€47.95 *
NEW
Les Batailles de Louis XIV 1703 - Höchstädt & Speyerbach Les Batailles de Louis XIV 1703 - Höchstädt &...
EN / FR (English / French Version)
€29.95 *
Marvel Legendary: What If? Marvel Legendary: What If?
EN (English version)
€59.95 *
Marvel Legendary: Midnight Sons Marvel Legendary: Midnight Sons
EN (English version) / Expansion
€35.95 *
Marvel Legendary: The Infinity Saga Marvel Legendary: The Infinity Saga
EN (English version) / Expansion
€29.95 *
Marvel Legendary: Black Widow Marvel Legendary: Black Widow
EN (English version) / Expansion
€29.95 *
NEW
Bismarck: The Last Battle Bismarck: The Last Battle
Solitaire
€59.00 *
Marvel Legendary: Black Panther Marvel Legendary: Black Panther
EN (English version) / Expansion
€29.95 *
Marvel Playmat: Wolverine Marvel Playmat: Wolverine
playmat / size: 24" x 13.5" / game accessory
€27.95 *
Marvel Legendary: Venom Marvel Legendary: Venom
EN (English Version)
€29.95 *
Marvel Legendary: Heroes of Asgard Marvel Legendary: Heroes of Asgard
EN (English version) / Expansion
€29.95 *
Against the Odds: Vercingetorix: Twilight of Gauls Against the Odds: Vercingetorix: Twilight of Gauls
Bonus Pocket Battle Game Included! Also included in all copies...
€43.95 *
Viewed