Commands & Colors: Medieval, 2nd Printing

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  • SW16244
From GMT: Note on 2nd Printing: This printing will be identical to the first printing,... more
Product information "Commands & Colors: Medieval, 2nd Printing"

From GMT:

Note on 2nd Printing: This printing will be identical to the first printing, except that any known errata will be corrected.

Commands & Colors: Medieval  is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.

Some of the new concepts are:

Superior armor and status when battling

Cavalry units increase to 4 blocks

Heavy infantry battle dice are reduced from 5 dice down to 4

Light Bow Cavalry units can employ the Parthian Shot when they evade

Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.

The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.

Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.

I truly believe the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences. 

Components

1 Medieval Core Rule Book and 19 medieval battle scenarios

1 22 x 29.5 inch Mounted Battlefield game board (11 hexes deep by 13 hexes wide)

4 countersheets

65 Medieval Command cards (new card deck)

8 Laser printed Battle dice

2 Unit Reference Cards

5 Block Label sheets

350 Plus Blocks (including spares)

 


Präsentationsort im Laden: Ihr findet mich im Regal W42.
Board Game Geek Link
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Product information "Commands & Colors: Medieval, 2nd Printing"
Theme: Byzantine Empire
Period: Antiquity, Medieval
Century: 6th century, 7th century
Place of Conflict: Asia, Europe, Near East
Unit Size: Platoons / Companies / Squadrons, Squad / Single Vehicles
Turn Time: minutes
Series: Commands & Colors
Combat Resolution: Card Driven, Dice rolling
Bewegung: Hex-Based
Unit Matrial: Wooden Blocks
Level: Tactical
Game Format: Base Game
Playing Mode: Kompetitiv
Language: English
Playing Time: 60 min, 120 min
Min. Players: 2
Max. Players: 2
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