Modern War #6 - Decision Iraq

49,95 € *

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From Decision Games: The Magazine: Decision Iraq: in a decade long struggle, the... mehr
Produktinformationen "Modern War #6 - Decision Iraq"

From Decision Games:

The Magazine:

Decision Iraq: in a decade long struggle, the US and its allies in Iraq fought one of the decisive campaigns of the War on Terror.

Other Articles:

  • AirLand Battle: during the Cold War, the Pentagon developed a new strategy for fighting outnumbered and winning.
  • Operation Just Cause – Panama, 1989: Panama was one of ithe US’s first major military operations in the post-Vietnam era. We analyze how efficiently that new mode of operations performed.
  • Soccer War: El Salvador and Honduras took their national rivalry onto both the fields of athletics and war.
  • BOMARC: the BOMARC was one of the earliest surface to air missiles, and was amazingly advanced even by today’s standards.
  • The A-10: The USAF's dedicated ground attack aircraft had its origins in World War II and is still one of the deadliest planes in the world.

The Game:

Decision: Iraq, designed by Joseph Miranda, is a game that emphasizes the fight against the insurgency in Iraq, which began in 2003 following the US-led invasion of that country. Historically, the quick US-Coalition victory over Saddam Hussein’s military forces in March of that year quickly degenerated into an insurgency that swept the country. The situation was eventually turned around, but only after a steep learning curve for the United States and its partners. The game shows some of the major factors involved.

There are two players in the game: The Insurgents (who want to seize control of Iraq. These represent various Iraqi Rebels and Foreign Fighters, the latter including Al Qaeda and Iranian support, among others), and the Counterinsurgents (who want to restore stability to a democratic Iraq, as well as defeat any Al Qaeda elements which may be operating in the country.) These represent Multinational (MNF) forces (US and allies) and Iraqi Government Forces (which also include friendly Iraqi tribal militias).

Both players have a set of pieces that represent conventional and unconventional forces. During their respective turns, players move their pieces amongst the spaces on the map, and engage in various kinds of conflict in order to destroy enemy forces. The objective for each player is to establish control over Iraq.

One unique feature of the game is that units’, as they engage in combat, effectiveness may increase or decrease as they gain experience in fighting, or become demoralized.

 

Components: one map (22x34”) and 228 counters


Präsentationsort im Laden: Ihr findet mich im Regal W17.
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