Yaah! Magazine #11

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From the Publisher: What's the best thing about the arrival of spring? With the possible... mehr
Produktinformationen "Yaah! Magazine #11"

From the Publisher:

What's the best thing about the arrival of spring? With the possible exception of warmer weather, it is - of course - the newest issue of Yaah! Magazine! 

Yaah! #11 makes a big splash with the issue game, Strike for Berlin, designed by Brian Train. If you've ever wondered what would have happened if the Red Army had managed to win the Battle of Warsaw in 1920 - and then decided to take the Revolution into Germany - this is the game you've got to get on the table. 

In addition to the game, this issue is chock-full of those great gaming reviews that we all love. Brad Smith shares his take on GMT Games' second edition of Fields of Fire, while Norm Lunde takes a look at South China Sea from Compass Games. Newcomer Zachary Homrighaus takes a deep dive into The 7th Continent, and another new writer, Joshua Buergel, heads into the dungeon with a look at Gloomhaven. The solitaire game Hindenburg's Hour gets a review from Eddie Carlson, Roger Leroux tunes into the convention scene in Canada - and then Roger and Eddie tag-team Columbia's new Combat Infantry with a review and an AAR. Nick O'Neill paws through all of the bits and pieces in Sid Meier's Civilization: A New Dawn, and Keith Beason rounds out our bucketful of reviews with his in-depth look at the 25th Anniversary Edition of Silver Bayonet.

It's 76 pages of gaming goodness that you don't want to miss!

The Game:

Strike for Berlin, designed by Brian Train. If you've ever wondered what would have happened if the Red Army had managed to win the Battle of Warsaw in 1920 - and then decided to take the Revolution into Germany - this is the game you've got to get on the table.

This game is a drastic reworking of Brian Train's earlier and long out-of-print game Freikorps.
The subject matter is the same - the Red Army, after winning the Battle of Warsaw in August 1920, decides to keep going west and bring revolution to Germany on the points of Soviet bayonets.
But so much has changed: new map, new Orders of Battle, new mechanics and a surprising array of optional rules to keep play variable and interesting: Armoured Trains; the Trotsky Train; the Soviet Baltic Fleet; Tactical Doctrines; Marshal Pilsudski; Volunteer Legions; Entente units; the Virus of Revolt; Reichswehr variable deployment and construction; options for the Free City of Danzig; and Conscription on the March.

The game also mates with Red Horde 1920 (itself a reworking of Konarmiya) from Tiny Battle Publishing, so you can play one long campaign for Central Europe, during the fateful summer and fall of a 1920 that never happened....

176 die-cut, double-sided counters
17 x 22" hex map of western Poland/ eastern Germany
John R. Cooper did the art for both!


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