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Vae Victis Magazine #152 - Sedan 1870

FR / EN (französische / englische Regeln) FR (französisches Magazin)

20,95 € *

inkl. MwSt. zzgl. Versandkosten

Sofort versandfertig, Lieferzeit ca. 1-3 Werktage

  • SW10625
From the Publisher: The Magazine (French): Boardgames     Little... mehr
Produktinformationen "Vae Victis Magazine #152 - Sedan 1870"

From the Publisher:

The Magazine (French):


    Little Land
    Waterloo C3i
    Verdun Steel Inferno
    Great War – BEF
    Paris 1919


    Advanced Squad Leader : USSR 1941
    Memory 44 : USSR 1942


    Chain of Command
    Scénario Craonne 1814
    Mousquets et Tomahawk v2
    La Garde
    Les éléphants à BannerWar
    Victory at Sea

New rules

    Mortem & Gloriam
    Team Yankee
    Twilight of the Soldier Kings
    Infamy, Infamy!

How to choose

    PC games WWII

Art of war

    Campaign of "L'armée de Châlons"

The Game (English & French):

Wargame with die-cut counters.

End of August 1870. Bazaine and the principal French army have shut themselves up in Metz for a week. The marshal had time to send a message indicating his desire to attempt an exit if a rescue army arrived. But since then, there has been no news. To break the encirclement, Mac Mahon, at the head of the army of Châlons, receives the formal order from the government to rush at Metz to liberate its brothers in arms. The army of Châlons, composed of disparate elements (troops from Africa stand alongside the mobile guards of the Seine), must remain grouped and must move quickly to avoid being taken at the flank by the German troops. The Germans, commanded by Moltke himself, still believe the French to be at Paris, covering the capital. But the city of light is not his objective for the moment. His goal: the destruction of the French regular armed forces in a decisive battle.
Through this game, the evolution of the marshals of the 2nd Empire, will you be able, like Mac Mahon, to cross the Meuse in time and go to the rescue of Bazaine’s army ? Like Moltke, will you manage to catch the French off guard and definitively vanquish the only enemy regular army still in movement?
A game by Arnold Giraud-Moser

    Complexity : 7/10
    Solo playability : 6/10
    Duration : 3-4 hours
    One turn = 1 day
    One counter = 1 division (and 1 SP = 2000 men, 1000 cavaliers or 2 batteries)
    Scale : 10 km between 2 zones

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