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Strategy & Tactics # 320 - Sepoy Mutiny

39,95 € *

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  • DCGST320
from the publisher: The Magazine: The Sepoy Mutiny and the Great Indian Rebellion... mehr
Produktinformationen "Strategy & Tactics # 320 - Sepoy Mutiny"

from the publisher:

The Magazine:

The Sepoy Mutiny and the Great Indian Rebellion 1857-59: Popular legend told that on the 100th anniversary of the Battle of Plassey, British rule would come to an end in India. Across India, Sepoys would soon mutiny sparking the Great Indian Rebellion.

Other Articles:

  • Spain's Expeditions in Southeastern North America 1526-1568: While Spain had conquered vast portions of the Americas, the American southeast remained largely untouched. In the early 16th century, Spain launched a number of expeditions to explore—and claim—the region.
  • The Triumph & Failure of Strategy 1776-1778: The American strategy in the war of independence rested on two parts; win a distinct military victory and use it to garner support from foreign powers and expand the war into a global conflict.
  • The Original Windtalkers - Choctaws of Company “E” 142nd Infantry Regiment World War I: By the middle of October 1918, over two million Americans were fighting in Europe. As the war reached its pinnacle, a group of 18 Choctaws in the 36th Infantry Division were utilized as code talkers and helped the Americans achieve victory.

The Game:


Sepoy Mutiny is a two-player wargame simulating the rebellion of Sepoy troops in the British Indian Empire in 1857-58. One player represents the British command, and the other the leadership of the Rebels. Both sides are trying to gain control of India. The game system is based on the one originally presented in our earlier S&T games: They Died with Their Boots On, Volumes 1 & 2 (S&T 236 & 242). It uses an interactive sequence of play in which command, rebellions and events are randomly generated. The British Empire player controls British Regular, Punjab (including Sikh), Loyal Sepoy, Auxiliary and Nepalese forces. The Rebels initially control no forces but will gain them from Sepoy and Rebel Badmashes units which mutiny. Both players can also mobilize various Princely State forces. Each turn represents roughly two months of time. Each hexagon is about 40 miles across. Each unit represents anywhere from 2000 to 10,000 troops. Leaders represent major commanders, their staffs, and guard troops.

Components: One 22" x 34" map & 176 counters

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