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Modern War #50 - Putin Moves East

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  • SW10934
From the Publisher: The Magazine: Putin Moves East - Conflict on the Chinese-Eurasian... mehr
Produktinformationen "Modern War #50 - Putin Moves East"

From the Publisher:

The Magazine:

Putin Moves East - Conflict on the Chinese-Eurasian Frontier: The central objective of Russian military policy is to ensure territorial integrity of the state. In pursuit of this, Russia is engaged in a geopolitical strategy across the Eurasian landmass.

Other Articles:

-Surface-to-Air Missiles - New Challenges for Strike Fighters 1965–2005: Surface-to-air missiles have long posed a threat to military aircraft. Learning from the past will aid in countering the new challenges posed by advancing technologies.

-Commandos and Missile Boats - Israeli Navy from 1967 to 1973: Shortly after the end of the Six Day War, Israel again found itself facing a conflict with Egypt. For the next five years, the Israeli navy would conduct a number of raids and attacks against their opponent in the War of Attrition.

-Syrian Arab Air Force: The Syrian Arab Air Force has long been held behind a veil of secrecy. Plagued with corruption and sectarianism, it can best be described as a “flying militia,” instead of a professional military service.

The Game:

Putin Moves East is an operational-strategic level two player wargame covering a struggle for control between the Russian led Eurasian Union and a Coalition of opposing states, led by the People's Republic of China, to gain control of the Far East. Among other things, the game presumes a breakdown in Russian Chinese relations leading to open belligerency. Units represent operational task forces of corps or reinforced size; special forces; airpower; and cyberwar. Additionally, paramilitary forces play a significant role in the game rules. The objective of each player is to seize critical resource, industrial and communications centers, thereby gaining control of the Far East. Each hex on the map represents 100 kilometers from side to side. Each turn of play represents anything from three days of intense combat to a couple weeks of refitting. Ground units represent mostly corps sized task forces. Special forces units are regiments, brigades or groupings of cadres.

Components: One 22" x 34" map on one sheet & 176 counters

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