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- Artikel-Nr.: AGO09015
At the end of the Gulf War in ’91, cable TV news was full of horrific photos from the “Highway of Death,” the route back to Iraq from Kuwait that seemed, almost literally, to be “paved” with burnt-out vehicles. Those who study WWII remember similar destruction... on the road out of the Falaise Pocket... where 25 German divisions raced for survival, while the Allied armies aimed to turn Hitler’s delayed counterattack on Normandy from failure to war-ending disaster. In one sense, neither side succeeded. But the devastation was something unprecedented.
While we may think of the Allies as having overwhelming forces, at the actual point of contact, there were relatively weak units trying to “plug the leak” against overwhelming numbers of intensely motivated Germans. The situation means that the “retreating” Germans are actually forced to do a lot of attacking, while the “advancing” allies found themselves in a desperate defense. The Pocket at Falaise uses a chit-pull activation system to capture some of the chaotic and uncoordinated efforts. Players are forced to juggle to make the best out of an increasingly difficult situation, and a combat scale that straddles “tactical” and “operational,” aiming to capture the best of both without adding a lot of fiddly rules. A complete set of solitaire rules for the game completes the package.
Eisenhower called it, “The Great Killing Ground.” What the Germans called it cannot be printed. What you will call it depends on how well you do...Against the Odds.
The Pocket At Falaise and issue #27 of ATO
Map - One full color 22" x 34" mapsheet
Counters - 198 full color 9/16" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - High
Playing time - Up to 4 hours