- Artikel-Nr.: OSS14024
From OSS:
The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict.
Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the course of the war and had either side been able to achieve a decisive victory, the horrors of the following four years of trench warfare might have never occurred. In the game, one player or team of players, will control the Allies (France and Britain), while the opposing player or team will control the Central Powers (Germany).
Each hex on the game map represents approximately fi fteen to twenty miles. Units represent brigades and divisions.
- 1 Game Map
- 2 Charts and Tables Sheets
- 2 Counter Sheets
- 1 Rules Booklet
- 1 Game Box
Sequence of Play
A. Mutual Mode Alteration. Both players may change the mode of any HQ they choose, thereby altering the mode of subordinate units as well. This alteration is done by replacing the HQ unit currently on the map with another of the same designation, but with the new mode. HQ units are placed face down. Mode changing is done simultaneously.
B. Initiative Determination Phase. Players roll the die to determine who has the initiative for the game turn. The player who rolls highest has the initiative and chooses whether he wishes to go fi rst or second during the turn. EXCEPTION: The German player has the initiative on the fi rst two turns of the game.
C. First Player Turn
1. Movement Phase: The phasing player may move some, all, or none of his units, at his discretion. No unit may move further than its printed movement allowance. The player may also remove the effects of Disruption from eligible units and attempt recovery of eligible uni
Präsentationsort im Laden: Ihr findet mich im Regal W15.