- Order number: SW14789
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From Compass Games:
Early in 1862 a little-known general named U.S. Grant led the Union’s offensive into West Tennessee. After capturing two river forts and the largest bag of prisoners ever captured by an American army to that time, Grant made a daring advance up the Tennessee River, while supporting armies advanced down the Mississippi and overland through Tennessee. But the Confederate army under A.S. Johnston hit back, staking everything on a furious battle in the woods around Shiloh Church.
“Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can and as often as you can and keep moving on.” — U.S. Grant
GRANT: The Western Campaign of 1862 is a game about the Civil War campaign in Western Tennessee and neighboring areas in the early months of 1862. This campaign, which included the battles of Fort Donelson, Island Number Ten, and Shiloh, made the reputation of General U.S. Grant. The game puts you in charge of the entire Tennessee campaign. As the Union player, you must coordinate three armies, using both naval and land forces to advance along the major rivers, take the important objectives of Nashville and Corinth, and seize the fortress of Island Number Ten to open the Mississippi River. As the Confederate player you are trying to block the Union offensives, choose your moment to counterattack, and if possible, take the war into Kentucky. Movement and combat by river are just as important as land, giving this campaign a unique feel in Civil War history. A chit-based sequence of play makes the game highly variable and models the abilities of Grant and Johnston.
The Game includes:
Point-to-point movement integrating land and naval operations
Initiative, force march, and reaction movement
Fire combat with morale and leadership
Surprise and battle reinforcement
Gunboats and river transports
Forts and running of batteries
Island Number Ten and the canal
Weather, supply, and random events
Possible arrival of Confederate ironclads
Bridge construction and destruction
Confederate cavalry (Morgan and Forrest)
Confederate mines and Union mortar boats
Fort breakout and surrender
Historical and hypothetical scenarios, plus two short introductory scenarios
Comprehensive Example of Play and numerous illustrated examples
Product Information:
Complexity: Medium
Playing time: 2-6 hours
Solitaire Suitability: High
Players: Two (suitable for solitaire play)
Map Scale: Abstract (point to point)
Time Scale: 1 week per turn
Unit Scale: 1 Strength Point = 1,000 soldiers
Game Design: Jon Southard
Game Development: Tom Lee, Dan Frick, J. Mervyn Cross
Game Artist: Bruce Yearian
Game Components:
22” x 34” MOUNTED map
Two counter sheets (9/16″ counters)
Five Player Aid Cards
110 Strategy cards
Rules booklet
Play booklet
10-sided die
Box and Lid
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