The War: The Pacific, 1941-1945

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  • SW11980
From Compass Games: The War: The Pacific, 1941-1945 borrows many concepts from TWE, so... more
Product information "The War: The Pacific, 1941-1945"

From Compass Games:

The War: The Pacific, 1941-1945 borrows many concepts from TWE, so experienced TWE gamers will readily adapt to TWP’s game system. However, TWP doesn’t just port European Theater rules to the Pacific and hope for the best. The game features sophisticated carrier-warfare rules that capture the unique features of the Allied naval struggle against Japan. Further, TWP isn’t just a naval strategy contest. Unlike some WWII strategy games, Nationalist China plays an active role in TWP, and a player’s diplomatic strategy in China may be as important as his military strategy.

As in TWE, there are numerous optional rules and variants, from the Doolittle raid to Japanese Fleet suicide missions. Scenarios include Changsha (Nationalist China vs. Japan, Fall 1939); Guadalcanal; Coral Sea; Midway; the Eastern Solomons; Leyte; Okinawa, 1941-1945 Pacific War Campaign; 1942-1943 Turning Point; and TW-Global, combining TWP and TWE into one monster campaign game.

Playing times range from less an hour for the smallest scenarios up to 40-50 hours for the full campaign. For those who want to run the full Europe-Pacific campaign, joining both games together, you’ll need about 80 hours to recreate all of World War Two.

Product Information:

Complexity: High (about 8 out of 10)

Solitaire Suitability: Good

Time Scale: 1 turn = 3 months

Map Scale: 1 hex = 100-120 miles/hex

Unit Scale: Fleets and Task-Forces; Air: Wings; Land: Divisions, Corps and Army

Players: two

Playing Time: 50 hours for full campaign (1.5 hours and up for scenarios)

Components:

2 maps

8 full sheets of 5/8” counters

approx. 28 full color 8.5″ x 11″ cards with various displays, tracks, reminders, tables, charts, worksheets, etc.

rules booklet

scenario booklet

Charts/tables/worksheet booklet

deck of variant cards

2 dice

full color box and lid – the big 3” deep box

Game Credits:

Designer: Ernie Copley

Developer: Joe Pilkus

Artist: Mark Mahaffey


Präsentationsort im Laden: Ihr findet mich im Regal W14.
Board Game Geek Link
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