World at War #78 - Drive on Suez, Rommel Drives Deep 1942

Solitaire Game

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  • SW11503
From the Publisher: The Magazine: Drive on Suez - Rommel Drives Deep, 1942: In the... more
Product information "World at War #78 - Drive on Suez, Rommel Drives Deep 1942"

From the Publisher:

The Magazine:

Drive on Suez - Rommel Drives Deep, 1942: In the last week of June 1942, Erwin Rommel launched his final drive into Egypt. His objective was the Suez Canal and beyond that, the oilfields of the Middle East. With the capture of these objectives, the Desert Fox anticipated a victory for the Axis powers in Europe. The dilemma was in getting to Suez.

Other Articles
-Hubert Zemke - American Fighter Commander: Perhaps for the same reasons he entered the boxing ring, 16-yearold Hubert Zemke enlisted in the Civilian Military Training Corp as a fighter pilot cadet. The folks back in Germany would find much cause to rue this move by their prodigal son.

-Operation Marita & the Metaxas Line: In the 1930s, the Greeks considered Bulgaria to be the greatest threat to their security. By 1935, the Hellenic High Command built a line of fortifications along the border with Bulgaria to block an invasion until the army could mobilize.

-Berlin - A City of Blood: The Germans already knew the Allies would not be coming to Berlin. Stalin, of course, also knew this but was not reassured. He pushed his generals relentlessly, setting 1 May as the deadline to secure the city. It was a Herculean task.

The Game:
Drive on Suez: Rommel Drives Deep, 1942 is a solitaire game where the player takes command of the German-Italian Panzer Armee Afrika (PAA) during the 1942 campaign in Egypt as Rommel drives on the Suez Canal. The game system plays the Allied Middle East Command (MEC). The game begins immediately following the PAA capture of Tobruk in June 1942 and continues through to the time of the August battle of Alam el Halfa. Your goal is to seize strategic objectives such as major cities in the Nile Delta and the Suez Canal. You will have to deal with a wide variety of situations, from battling against fierce counterattacks to figuring out ways to extend your lines of supply. While Suez is a solitaire game, multiple players can play as the PAA team, making decisions by consensus, or each managing operations along one of the Routes of Advance. Each turn can represent any amount of time from two days of intense combat to two weeks of refitting and reorganizing. The map scale is approximately 45 km to the inch. Ground combat units represent everything from battalions to divisions. Air units represent two to six groups.

Components: 22x34 inch map, 176 die-cut counters.


Präsentationsort im Laden: Ihr findet mich im Regal W8.
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