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- Order number: FFG1315
In its new scenario, your heroes must make their final push through the halls of Carn Dûm to prevent an ancient evil from returning to the world, but the halls that initially appear so cold and empty are full of terrible sorcery and other evils. The dead don’t lie quiet in Angmar, and you’ll need to battle past wraiths, witches, and possibly even those members of your fellowship who fall in battle only to be reanimated by the dark magic that pervades the fortress and its catacombs.
Additionally, you’ll find a new Spirit hero and three copies each of twenty-seven player cards (three copies each of nine different cards), many of which cap the cycle’s final exploration of its new Dúnedain and Noldor themes. New Dúnedain allies arrive to the Tactics sphere, a Leadership Weapon enriches the armies of Gondor and the Dúnedain, and a Spirit Song recalls the lay of Beren and Lúthien in order to encourage stronger alliances between the region’s Dúnedain and Noldor. Finally, a neutral attachment that allows you to profoundly alter the composition of your fellowship.
- Middle-earth’s heroes must navigate hallways full of dark magic and tortured spirits
- Comes with a new Noldor hero and twenty-seven player cards (three copies each of nine different cards)
- Continues to explore the Dúnedain and Noldor themes introduced in the cycle
- Requires encounter sets from The Lost Realm deluxe expansion
|Playing Time:||60 min|
|Game Type:||Adventure, Card Game, Customizable, Fighting|
|Topic:||Fantasy, Novel, Tolkien Fantasy|
|Playing mode:||Kooperativ, Solitär|
|Game System:||Der Herr der Ringe LCG|