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- Artikel-Nr.: TMG010
Becoming the King of Air and Steam is simple...Early in the 20th century, modern factories crank out goods like clockwork. Race your mighty but unstable airship to pick up cargo and haul it through the clouds to depots safely outside city limits. then hustle the most valuable shipments by train into the cities that want them, satisfying demand and racking up profits. Simple, right? Now do it faster, cheaper, and smarter than everyone else. If you can build the strongest network of air and steam - and produce the csh to show for it - you'll deserve the crown.
Players: 2 to 7
Playing Time: 90 minutes
Ages: 12 and up
On the cusp of the twentieth century, America is the undisputed land of industry. Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can not stay competitive will be left with nothing but dust in their coffers!
The process is simple: Factories produce the goods (machinery, textiles, chemicals, food, and luxuries) that are coveted by the city folk. Airships - forbidden from landing in the cities but capable of carrying cargo over great distances - must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them, earning cash for the competitor who gets there first! Will you be the "King of Air and Steam?"