Zimby Mojo

Englische Version

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  • DWG003
Zimby Mojo is a co-opportunistic game for 2-8 players that also supports solo play.... mehr
Produktinformationen "Zimby Mojo"


Zimby Mojo
is a co-opportunistic game for 2-8 players that also supports solo play. Each player is the all-powerful shaman of a tribe of ferocious, conniving, vicious little cannibals called zimbies, and each player has a single goal: to become the new Cannibal King. To achieve their goal, each player will have to use their zimbies to infiltrate the current King’s compound, kill him, take his Crown, and carry it safely to their tribal board before a rival zimby tribe can do so first.

In solo play, the player must use their zimbies, scrolls, and strategy to defeat the Cannibal King, evade his thugs, and bring the Cannibal Crown to their tribal board before time runs out. In a multiplayer game, the players must work together to gain access to the Cannibal King’s sanctum before they can confront him. Once they kill the King, however, it’s every tribe for itself and the player that reaches their tribal board with the King’s Crown immediately becomes the new Cannibal King and wins the game!

Keep one eye on the Crown. Keep the other on your back.

WHAT'S A ZIMBY?
Zimbies are vicious, conniving little cannibals. They are small, stubborn, anti-heroes in a game of control of a land of nasty little creatures. They are not human: each zimby tribe has followed its own cultural and evolutionary path -- there are humanoid zimbies, avian zimbies, aquatic zimbies, simian zimbies, ursine zimbies, arachnid zimbies, the list goes on! That's why there's a bunch of reptilian-eyed, orange-skinned, clawed, stick-haired creatures on the box! The name "zimby" itself derives from a play on words on the word "zombie" and the designer's love of the cartoon character Invader Zim, who he feels exquisitely exemplifies zimby behavior and fanaticism.

MORE DETAILED DESCRIPTION OF CONCEPTS AND ELEMENTS
Each player plays the shaman of a different zimby tribe. Zimbies are nasty, unruly, conniving little cannibals that follow their shaman with fanatical loyalty. Each player’s goal is to bring about the death of the Cannibal King, steal his fallen Crown, and get the Crown to his tribal board so he can become the new Cannibal King. To do this, the players will have to:

1. Get some zimbies onto the main game board (you can’t get the Crown without a zimby to grab it and carry it home),
2. Cooperate with at least one other tribe to activate a sigil (you can’t kill the King unless you can get to him),
3. Kill the Cannibal King (that’s the only way he will give up his Crown),
4. Get the Crown and deliver it to your tribal board (you win the game by becoming the new Cannibal King).

Part 1 of the game is completely cooperative. Part 2 of the game is completely competitive.

CREATURES
There are four creature types in the game: zimbies, obnoxious little cannibals that do a shaman’s bidding with ruthless (sometimes inept) fanaticism; zombies, undead meat-puppets; thugs, the Cannibal King’s dim-witted, fervently devoted brutes; the Cannibal King, the sadistic yet cowardly overlord of the zimby tribes. Shaman are players and don’t count as creatures.

MOJO
Mojo is "a power that may seem magical and allows someone to be very effective, successful, etc." (Mirriam Webster). It is the inexplicable, mystical energy than allows shamans to both impel their zimbies into action and release the powerful magical spells bound in the scrolls they raid from the Scroll Library! But be warned, mojo is drawn from shamans and zimbies! The more zimbies a shaman sends forth to kill the Cannibal King and steal his Crown, the less mojo that shaman has available! Every turn, each player (shaman) generates a small amount of mojo and may also draw forth mojo from zimbies on their tribal board, thereby depleting them of energy for the remainder of the turn and rendering them useless. A shaman may also cannibalize (yes, eat!) their own zimbies for more mojo... Of course, eaten zimbies are dead and gone...

STACKING
Multiple zimbies can stack to form columns which count as single, giant creatures. The more zimbies in the stack, the stronger they are but the slower they move. And the shaman whose turn it is fully controls the column...

SCROLLS, MOVEMENT, AND COMBAT
Shamans may use mojo to empower scrolls to cast one-off rituals, long-lasting incantations, and blindingly fast witcheries. These cast magical effects -- beneficial and detrimental -- on the shaman themselves. Shamans also use mojo to move their zimbies on the main board -- so, the more scrolls a shaman uses the less mojo they have available for movement. Combat is a simple 1d6 "roll-off" with the combatant making the higher die roll dealing a number of wounds damage equal to the difference in the die rolls to the combatant making the lower die roll.

TIMING
Many of a player's actions are limited to the player's turn, such as spawning new zimbies, turning zimbies into zombies, movement and combat. Players may extract and use mojo at any time on any player's turn. So, scroll use is always an option!

FIRST MOVER STRATEGY
At the end of the round, after all the players have gone, the player with the most undepleted zimbies on his tribal board becomes the first mover on the next round. That player goes first and play proceeds clockwise from them.

SOLO
There is also a solo mode, which is not only a fully realized game but also very useful to hone the strategies that you will use in your multiplayer games. But be warned: solo play is limited to 12 turns and your score gets lower the more turns you take. It's not too hard to win, but it's tough to get a high score!

HAVE FUN WREAKING HAVOC!


Präsentationsort im Laden: Ihr findet mich im Regal L23.
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Produktinformationen "Zimby Mojo"
Sprache: Englisch
Min. Spieleranzahl: 1
Max. Spieleranzahl: 8
Dauer: 60 min
Modus: Kompetitiv, Kooperativ, Solitär, Team gegen Team
Thematik: Horror, Humor
DE: Warnung! Nicht geeignet für Kinder unter 3 Jahren. Enthält Kleinteile, die verschluckt oder eingeatmet werden können. Bitte bewahren Sie diese Informationen zum späteren Nachschlagen auf.
EN: Warning! Not suitable for children under 3 years. Contains small parts that could be swallowed or inhaled. Please keep this information for further reference.
BG: Предупреждение! Не е подходящ за деца под 3 години. Съдържа малки части, които могат да бъдат погълнати или вдишани. Моля, запазете тази информация за по-нататъшна справка.
CS: Pozor! Nevhodné pro děti do 3 let. Obsahuje malé části, které by mohly být spolknuty nebo vdechnuty. Tyto informace si prosím uschovejte pro další použití.
DA: Advarsel! Ikke egnet til børn under 3 år. Indeholder små dele, der kan sluges eller indåndes. Gem venligst denne information til senere brug.
EL: Προειδοποίηση! Ακατάλληλο για παιδιά κάτω των 3 ετών. Περιέχει μικρά μέρη που μπορούν να καταποθούν ή να εισπνευστούν. Παρακαλούμε φυλάξτε αυτές τις πληροφορίες για περαιτέρω αναφορά.
ES: Advertencia No apto para niños menores de 3 años. Contiene piezas pequeñas que podrían tragarse o inhalarse. Conserve esta información para futuras consultas.
ET: Hoiatus! Ei sobi alla 3-aastastele lastele. Sisaldab väikesi osi, mida võib alla neelata või sisse hingata. Palun säilitage see teave edasiseks kasutamiseks.
FI: Varoitus! Ei sovellu alle 3-vuotiaille lapsille. Sisältää pieniä osia, joita voi niellä tai hengittää. Säilytä nämä tiedot myöhempää käyttöä varten.
FR: Avertissement ! Ne convient pas aux enfants de moins de 3 ans. Contient de petites pièces qui peuvent être avalées ou inhalées. Veuillez conserver ces informations pour référence ultérieure.
GA: Rabhadh! Níl sé oiriúnach do leanaí faoi 3 bliana. Tá codanna beaga ann a d’fhéadfaí a shlogadh nó a ionanálú. Coinnigh an t-eolas seo le haghaidh tuilleadh tagartha.
HR: Upozorenje! Nije prikladno za djecu mlađu od 3 godine. Sadrži male dijelove koji se mogu progutati ili udahnuti. Sačuvajte ove informacije za daljnju upotrebu.
HU: Figyelem! 3 év alatti gyermekek számára nem alkalmas. Lenyelhető vagy belélegezhető apró részeket tartalmaz. Kérjük, őrizze meg ezt a tájékoztatót további használatra.
IT: Attenzione! Non adatto a bambini di età inferiore ai 3 anni. Contiene piccole parti che potrebbero essere ingerite o inalate. Conservare queste informazioni per ulteriore riferimento.
LV: Brīdinājums! Nav piemērots bērniem līdz 3 gadu vecumam. Satur sīkas detaļas, kuras var norīt vai ieelpot. Lūdzu, saglabājiet šo informāciju turpmākai uzziņai.
LT: Įspėjimas! Netinka jaunesniems nei 3 metų vaikams. Sudėtyje yra mažų dalių, kurias galima praryti arba įkvėpti. Saugokite šią informaciją tolesniam naudojimui.
MT: Twissija! Mhux adattat għal tfal taħt it-3 snin. Fih partijiet żgħar li jistgħu jinbelgħu jew jinġibdu man-nifs. Jekk jogħġbok żomm din l-informazzjoni għal aktar referenza.
NL: Waarschuwing! Niet geschikt voor kinderen jonger dan 3 jaar. Bevat kleine onderdelen die ingeslikt of ingeademd kunnen worden. Bewaar deze informatie voor later gebruik.
PL: Ostrzeżenie! Nieodpowiednie dla dzieci w wieku poniżej 3 lat. Zawiera małe elementy, które mogą zostać połknięte lub wdychane. Zachowaj te informacje do późniejszego wykorzystania.
PT: Aviso! Não é adequado para crianças com menos de 3 anos. Contém peças pequenas que podem ser engolidas ou inaladas. Guardar esta informação para referência futura.
RO: Atenție! Nu este potrivit pentru copiii sub 3 ani. Conține părți mici care pot fi înghițite sau inhalate. Vă rugăm să păstrați aceste informații pentru consultare ulterioară.
SV: Varning för barn under 3 år. Ej lämplig för barn under 3 år. Innehåller små delar som kan sväljas eller inandas. Spara denna information för vidare referens.
SK: Varovanie! Nevhodné pre deti do 3 rokov. Obsahuje malé časti, ktoré by sa mohli prehltnúť alebo vdýchnuť. Uchovajte si tieto informácie pre ďalšie použitie.
SL: Opozorilo! Ni primerno za otroke, mlajše od 3 let. Vsebuje majhne dele, ki jih lahko pogoltnete ali vdihnete. Te informacije shranite za nadaljnjo uporabo.
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