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- Artikel-Nr.: FFG1055
After slipping out of the ancient, ruined city of Tharbad, past a host of Orcs and spies, several of Middle-earth’s greatest heroes begin a journey through the Nîn-in-Eilph and its treacherous marshlands. They seek a hidden site on the other side of the marsh, in Hollin, which is rumored to be full of powerful secrets that may provide the White Council some means to work against the Dark Lord.
However, your heroes have no time to lose because the Dark Lord’s servants have also learned of the hidden location within Hollin. As they seek to outrace the forces of evil, the heroes must also beware of those creatures that make their home in The Nîn-in-Eilph…
Among its sixty new cards, which also include a new hero and three copies of each new player card, The Nîn-in-Eilph introduces a deadly new scenario that challenges players to guide their heroes through the swamps of the Nîn-in-Eilph. Full of deadly Creatures, the swamps haven’t been travelled for an age, and no paths exist to lead your heroes through the shifting bogs.
The new scenario of The Nîn-in-Eilph is one of exploration and survival, and it challenges you to navigate your way through a series of random quest stages. Accordingly, it offers tremendous replayability, and the scenario’s strange collection of Creatures, along with its use of the new Time X keyword, ensure that you’ll enjoy a rewarding experience and a mounting tension each time you battle your way through the Nîn-in-Eilph and its fetid marshlands.
This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: The Voice of Isengard are required to play.
|Spieltyp:||Abenteuerspiel, Kampf, Kartenspiel, Sammelbare Erweiterbarkeit|
|Thematik:||Fantasy, Tolkien Fantasy, Vorlage: Literatur|
|Spielreihe:||Der Herr der Ringe LCG|